Mystical is a vertical scrolling shoot 'em up game but this time with no spaceships or fighter aircrafts. This time you control a magician lord who must locate and bring back all the Great Wizard's missing potions, phials and scrolls. The game was developed in 1990 for the Atari ST, Amiga (OCS), Amstrad CPC and Amstrad CPC+ home computers and a year later it was ported to the MSX and ZX Spectrum.
Review
STORY / GAMEPLAY The game's hero is a powerful magician who must travel across hostile lands from the Marsh of Eternal Stench to Eden Garden and look for the Great Wizard's missing potions, phials and scrolls. On the way, he must confront various enemies from monks, trees, animals to even other evil magicians. To help you recover the missing magic, the Great Wizard has allowed you to use his magic against the natives of each location. Each spell found and used along the way has a different effect: some will turn people into frogs while others may transform them into stones, ashes and more! Mystical is a vertical scrolling shoot 'em up, with tons of humor and nice effects. The screen moves automatically and all you have to do is to control your hero in every direction and shoot the bad guys or cast spells at them. You can collect a variety of potions and magic books that will help you in many different ways. Mystical is a nice game but it gets boring after a while due to its repetitive gameplay and its lack of innovation.
GRAPHICS / SOUND Technically, the Amiga version is a port from the Atari ST so the visuals are quite similar. The graphics are quite good, with nice colors, smooth sprite animation and scrolling that runs smoother than any other version while the details are mainly based only on scattered stones, pits and the like, a rather poor choice for an Amiga game. The opening music is mainly composed and based on a flute and it really is impressive. The sound effects are sampled all the way, from the basic shooting sounds to our magician's "blah blah blah" while he reads the spell books. Unfortunately, there is no in-game music which is rather awkward for the Amiga.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs